This spread can be divided into two main parts: the central knot and the four branches of the Cross. The reader starts with the nine cards in the center and continues with the branches, each one of them alluding to one of the main aspects of Brighid.
First part: the central knot
On three lines, cards 1 to 9 describe what is offered to the querent by the goddess at Imbolc and the kind of protection they get. Cards 1, 2 and 3 thus define the kind of energy Brighid gives them. Cards 4, 5 and 6 show the stability she will help them build. Cards 7, 8 and 9 underline the protection offered to them by the goddess and that will be with them throughout the phases put into light in the branches of the Cross.
Second part: the branches of the Cross
The four branches of the Cross show what is in movement within the querent or around them, what is awakening deep inside of them and stimulates them. The several aspects displayed here are related to four of the main characteristics of the goddess.
First branch — Brighid's Fire: cards 10, 11 and 12. These cards describe the creative energy that stimulates the querent. They reveal their potentials and show their chances to succeed in their projects.
Second branch — poetry and inspiration: cards 13, 14 and 15. These cards allude to poetry and inspiration. Consequently, this branch reveals the nature of the inspiration that stimulates the querent, as well as their capacity to use the language in a subtle way, their sense of eloquence and their ability to put their intentions into words. These cards not only show the nature of the inspiration, they also reveal how the querent can bring this inspiration to the tangible world by using their ability to shape ideas into words.
Third branch — wisdom: cards 16, 17 and 18. These cards show the wisdom the querent will need, and the wisdom Brighid will help them to gain. They can also show what they will learn throughout their personal evolution and the development of their projects.
Fourth branch — the forge: cards 19, 20 and 21. The cards in this branch reveal the decisions the querent will have to make and the actions they will have to take to get their projects to succeed. The forge is the area of crafts, where the querent will find the tools that will help them to build their projects and to bring them into being.